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Brazil r/s 2.0 Beta 15 Now Available

Last post 06-19-2008 1:25 PM by andylebihan. 0 replies.
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  • 06-19-2008 1:25 PM

    Brazil r/s 2.0 Beta 15 Now Available

    Hi all

    ** PLEASE NOTE - THIS IS BETA SOFTWARE **

    USE AT YOUR OWN RISK.
    Beta versions should be production ready but may not have all the features or a final user interface.


    Rhino 4.0 users are encouraged to download and try this Beta release of the production quality renderer - Brazil r/s 2.0 for Rhino.


    Brazil r/s 2.0 Beta 15 is now available from http://brazil.mcneel.com

    Notes on new Brazil website: We have moved much of the Brazil documentation discussion and beta downloads to the http://brazil.mcneel.com website.  This is a new centralized place for everything to do with Brazil for Rhino and includes blogs from the development team, discussion forums with nntp support, galleries, tutorials and so on.  You will need to apply for a user name and password the first time you access the site.

    New Features: Scripting.  Several new utility materials and textures, new help, viewport-to-render controls.

    Rhino versions supported:  Brazil requires a Rhino 4.0 CD key on the download page.  Beta testing Brazil r/s is limited to Rhino 4.0 users, and Brazil on Rhino 3.0 is no longer supported.  Rhino 4.0 Service Release 3 or later is required to install Brazil and can be downloaded from
    http://www.rhino3d.com/download.htm

    Notes:  This is the current Beta release of Brazil r/s 2.0 for Rhino.  The product is substantially complete and includes some documentation. 

    Beta Cycle: Beta releases of Brazil will appear approximately every 2 weeks.  Please note that you do not need to download the RDK separately for Brazil – everything that is required is included in the installer.

    Known Issues: Due to a problem in the first release of V-Ray for Rhino 4.0, there is a known incompatibility between V-Ray and this release of Brazil.  If you are using VRay on Rhino 4.0, please make sure that you clarify the situation with ASGVIS before installing this beta version of Brazil.  If you are unsure what to do and are using V-Ray for Rhino, please do not download and install Brazil Beta.  A version of V-Ray that fixes this problem should be released very soon.


    The complete list of changes in this Beta release is below:

    2008-06-19: Public Beta 15

    Features:

            - Added Brazil Placeholder Texture to allow Brazil materials to be used as children of RDK textures and materials.
            - Added Fresnel blend material.
            - Added Brazil Advanced Blend material.
            - Brazil Shellac material now supports texturing on the blend amount.
            - 'Change' button added to Advanced Environment atmospherics UI.
            - Content Editor does not appear when unsupported renderer is loaded.
            - User interfaces made for Brazil shaders: Normal Map, Invert, Pass Through, Greyscale, Brightness, Contrast
                    Back Face, Fresnel Blend, Tint, Angular Blend and World Angular Blend.
            - New version of Brazil help included.
            - Rhinoscripting support added to RDK and Brazil (see Wiki docs)
            - 'Viewport to render' settings added to view section.

    Bug Fixes:

            - Light exclude list dialog contained lights.
            - Skin bump did not work.
            - Several values were specified in feet instead of Rhino units.
            - Several edit boxes were not wide enough to comfortably accomodate large numbers.
            - Light Affect Surface specular and diffuse checkboxes did not switch off the effects.
            - Texture adjustment texture did not work correctly with High Dynamic Range data.
            - Many BAM/Toon materials in a file caused Windows to run out of handles.
            - Composite environment/Advanced Environment caused HDRi images to burn out GI.
            - Global wrapper environment caused HDRi images to burn out GI.
            - Bump amounts could not be set to negative values.
            - Decal dialog sometimes appeared too far down when scroll bar was present.
            - Gradient environments and world angular blend had zero elevation artifacts.

    Enjoy!

      -Andy

    Andy le Bihan
    Robert McNeel and Associates
    www.mcneel.com
    www.accurender.com
    www.rhino3d.com

    Andrew le Bihan
    Brazil Product Manager
    Robert McNeel and Associates
    brazil.mcneel.com
    www.rhino3d.com
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